Empyr 302 (Cloudsinger Twitch Stream) - twitch.tv/qwaygameon
Firma 173 (Gray Owls Book 1)
The Seven Ages of Io
This vibrant world is split among seven great ages, each full of epic stories and wondrous magic. However, many of these eras are still but a mystery to the heroes who reside in them. As such, these entries will be edited constantly as new knowledge is discovered by our heroes.
Time passes, and knowledge passes on.
Io-Ren stands as the core age of adventure. Naval vessels are rare but necessary, and the airships in circulation are marvels of the time, but consume great resources to maintain. This is the age of tribes, cities, and heroes, all vying for their moment to shine in the great line of history.
Ren 2146-2148 (Tuesdays D&D Season 1)
Ren 2198 (Tuesdays D&D Season 2)
Ren 2378-2380 (Thursdays D&D Season 1)
Ren 2452-2455 (Knight Owls D&D Season 1)
RUIN - The End of the Age - Ren 2456
0 - 1 (Knight Owls Era, Season 1 Finale)
Though the Knight Owls defeated the Riftskin by pulling its sections into disparate portals, its damage had already been done. By ripping through the fabric of the thin veil between the material and elemental plane of water, and the Infinite Battlefields of Acheron, the new world has been flooded with new sea life, monstrous entities, aquatic gods, and shattered cubes of civilizations. The east of Leylocke now enjoys accelerated time, temporal storms, and fragments of Acheron floating in its seas...
With the world flooded, the barons of the sea put aside their discord to pour all of their efforts into building a naval economy. These lords would be called The Founding Families. The Ashen Horn (Del Toro), Scarborough, and three others. Together, they vowed to bring order to the chaos of a broken world...
Capitalizing upon this chaos, a new threat emerged from the depths of Io. A dragon god, long thought dead and destroyed, had instead been cultivated for lichdom by the Knights of the Shard, and with the surge of magic into the world with the new age, had been pulled back to life.
Burrowing up from the lower crusts, the dragon god Narizguun, an unliving ward of storms flowing from his wings, began to fill the sky with dark tempests and gather his forces once more.
But before his storm could reach Erena, the knights of Tidespear and a band of adventurers - wielding an ancient ship - pierced the storm and ended the beast once and for all...
2 - 10 (Knight Owls Era, Season 2)
...The Espers are not dead...
Bands of warriors have begun to push beyond the Aether, through the clouds and angry tempests left behind by the son of The Storm Glutton, and have discovered pockets of islands, castles, and bastions untouched by time. Within them, the ghosts of the past call - the Espers, the creatures rumored to have been born in the Nexus itself; raw, sentient elemental energy. ...They are not dead. They have been sleeping. And, it appears, they have something to say...
The seas of Io, under the banners of The Founding Families, enjoy a prosperous and thrilling existence. Industry is booming, naval companies constantly trying to over-innovate their competitors, and the world has opened dramatically. Beyond the continent of Erena, new branches of coastal regions have formed; great naval empires and dangerous angry seas.
Abaddon's Ruin (South)
Istus's Eye (Southwest)
Greybird Empire/Spilltown (West)
The Great Expanse* (Northwest)
The Aether's Crevasse (North)
The Pools of Acheron (Northeast)
Twin Sunshore/Esper's Legacy (East)
The Great Expanse* (Southeast)
The port cities of the central continent continue to flourish, while the cities inland enjoy their first true peace of the Four Lands under the rule of the Lance Khaattra in the Ferusian Wilds. Paired with the aristocracy of the Elevated Court in Yakaran, and the arcane military of Exian in Hemlocke, the current King of the Four Lands, Nadir Rolan, ushers in a new age of enlightenment, industry, and fortification.
Meanwhile, the seas rage with temporal storms and massive aquatic beasts. The banners of The Founding Families of Scarborough, The Ashen Horn, Masks of the Eye, and Berserker's Crimson fill the seas with a naval coalition, while upstarts vie for control beyond Io's Edge. Pirates and brigands, corsairs and soldiers; all who sail and seek, fight and steal, have a place here beyond the enlightened continent.
New Developments: The Aether
Mystery and rumor has always surrounded the black void that separates the northern sea to the rest of the known world. Its gaping maw has fascinated captains and merchants alike, some saying they can see flashes of energy and fortune within its depths. If only one could sail there, what might they find?
Very little is known of this age, as only one adventuring band has caught a glimpse of it. From the little they recall, it is assumed to be a great war of the gods, a parallel from the first age. Champions wield ancient weapons and new technology in service of their gods; their clash shakes the very foundation of Erena, and massive earthquakes billow from deep within the Underdark, slowly reshaping the planet.
In acts of desperation, many gods break their Vow of Creation and grant their "Chosen" great boons that augment and shift their physical forms, splitting them further from their bloodlines and genealogy.
Airships and automatons fill the sky as fire rains down upon floating islands and a great spire of light spills forth from the center of world, washing over all creation.