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Water Walk

WATER WALK - Transmutation - 3rd Level (Ritual)

Casting Time: 1 Action
Range: 30 Feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
  This spell grants the ability to move across any liquid surface - such as water, acid, mud, snow, quicksand, or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).  Up to ten willing creatures you can see within range gain this ability for the duration.
  If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Source: 5th Edition SRD, Player's Handbook
Class List: Cleric, Druid, Ranger, Sorcerer. 

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  • Game On! - Home
  • One-Shot Wonders
    • Firefly - Character Creation
    • Tiny Dungeon - Info and Character Creation
  • Knight Owls
    • The Gray Owls Initiative >
      • Gray Races
      • Gray Classes
    • KO Event Dates - Descriptions
    • KO - Levels and Multiple Characters
    • Knight Owls Armory >
      • Protection
      • Potions, Scrolls, and Consumables
      • Weaponry
      • Rings and Wares
      • Adventurer Essentials
      • Custom Mixes and Crafting Rules
    • Owls History
    • World Geography
    • Factions, Foes, and Allies
    • Pillars of the Fallen
    • Assets
  • Tabletop Campaigns
    • Adventure Archives >
      • D&D - Tuesdays
      • D&D - Wednesdays
      • Starfinder - Thursdays
      • D&D Thursdays
    • Dungeons and Dragons >
      • Character Creation - D&D
      • The History of Io
      • Notable Faces (NPC Index)
      • Custom Content >
        • FEATS
        • PRESTIGE CLASSES
      • Spell Compendium - D&D 5e >
        • Custom Crafted
        • Expanded Invocations List
    • Starfinder >
      • Allies and Adversaries
    • Character Creation - PF
    • Locations and Faces
  • GM's Corner
  • Amplify Your Signal
  • One-Shots Live!
  • Our Game Masters
  • DM Podcast